package GameItem
{
	import flash.display.DisplayObject;
	import flash.display.Sprite;
	import flash.geom.Point;
	
	public class AGameItem implements IGameItem
	{
		protected var m_itemDisplay:AItmeDisplay;
		
		protected var m_grid:Point;
		protected var m_sizeX:int;
		protected var m_sizeY:int;
		
		public function AGameItem()
		{
			
		}
		
		
		
		//接口的实现
		public function insertBattle():void
		{
		}
		
		public function removeItem():void
		{
		}
		
		public function get grid():Point
		{
			return m_grid;
		}
		
		
		public function get displayObject():DisplayObject
		{
			return m_itemDisplay.displayContain;
		}
		
		public function get sizeX():int
		{
			return m_sizeX;
		}
		
		public function get sizeY():int
		{
			return m_sizeY;
		}
	}
}